ADX WORKSHOPS

The Architectural Visualization Event

October 3rd, 2019 Mogliano V. Italy

ADX

The Architectural Visualization Event

October 3rd / 4th / 5th 2019, Mogliano V.  Italy

Workshops are free
if you attend ADX.

On Thursday October 3 at ADX venue (Double Tree by Hilton Hotel in Mogliano Veneto), you can attend a whole day of 2-hour sponsored workshops for free for all ADX attendees. Scroll down to see the topics and the experts who will present them. Book the seat in the ones you like the most and pay attention not to have overlapping times.
Rememeber you will need your laptop with the latest version of software installed.

CORONA RENDERER

Improve your skills with
the new features of
Corona Renderer 4 and 5!

Corona Renderer 4 and 5 come with many new features and workflow improvements. In this workshop, Marcin will show you how to light your scenes with multiple suns and environments; select objects and pick DOF right in the VFB; use caustics, the fisheye lens, and different denoisers; and introduce you to the new features in Corona Renderer 5.

Workshop repeated twice: at 11 am and at 4.30 pm.

Marcin Miodek

Head Of Support at Chaos Czech

Marcin joined the team behind Corona Renderer in early 2015, right before the release of Corona Renderer 1.0. Currently he is watching over Corona Renderer technical support where he makes sure the helpdesk portal is up to date and users are provided with high-quality technical help. He is also one of the Corona Academy speakers. Marcin is known as Maru on the Corona forum, where he is an active user since 2012.

Image copyright: Aristotle Gaddi

QUIXEL

Using Unreal Engine and Megascans for Archviz

In this Workshop Adnan will go through the render and scene assembly process of an archviz scene with Megascans and Unreal Engine. As more and more Archviz companies start prototyping with real-time technologies, this talk aims to give you a good idea of the possibilities of this uncharted territory and how it can benefit you and your clients.

Workshop repeated twice: at 8.30 am and at 2 pm.

Adnan Chaumette

Content Evangelist at Quixel

Adnan Chaumette is a Content Evangelist at Quixel. Prior to that he worked as a technical artist and published multiple tools for Autodesk Maya, which were then used in many major productions and AAA studios (God of War, Kojima Productions, Insomniac Games, Ninja Theory, etc…).

Pool scene by 3darcspace Studio – 3darcspace.com

Copyright RPBW              

AXYZ

Adding Life to Venice: Anima from A to Z  & Exploring the new Anima© tools

In the morning workshop we will introduce Anima© software and explain the basic steps to start generating a realistic crowd. The goal will be to populate an area of venice with walking people, talking people standing and sitting.During the workshop we will go step by step discovering the main tools and some tricks to quickly understand the application.


In the afternoon workshop we will show all the available possibilities to render Anima© scenes either using offline renderers or real time applications. 3ds Max + Vray and Unreal Engine will be the main tools used.
We will also introduce some new technologies we have been working on to help artist populate with more realistic crowds and 3d people their architectural visualizations.

Workshop split in part 1 at 8.30 am and part 2 at 2 pm.

VìCTOR FELIZ

Develover at AXYZ Design

He has worked on everyday projects like architectural visualisations receiving several awards and nominations for his work or military training videos for the Spanish Army. But also, many more unusual ones which tended to share one common denominator: they involved tasks others could not, or did not, dare to do. He also collaborates on other third-party projects for companies like SolidIris (Thea Render) and makes custom software for others like AXYZ design (anima),
packages for being sold in the Motiva’s store like Colimo or Real Perception and more recently the formerly named MUS that has been renamed to Datasmith after being acquired by Epic Games.

Image Copyright: RPBW

SUBStance designer

Create custom material for both ray trace pipeline (3DSmax/Corona) and realtime (UE4)

In this workshop, Nicolas will first show how to create a fully procedural material from scratch & from pictures in Substance Designer. He will also give you his best practices for pattern creation.

Nicolas will then take you into the creation of custom filters for Project Substance Alchemist, which he will then use to create libraries of materials dedicated to his scene.

Finally, he will give you some tips and tricks to leverage Substance materials in a UE4 scene for the most lifelike render.

Workshop repeated twice: at 8.30 am and at 2 pm.

Nicolas Wirrmann

Product Owner Substance Designer –
Substance by Adobe

Nicolas has been a Substance specialist since its very beginning (he joined Allegorithmic in 2005). He is a highly technical artist with a drive to constantly innovate, like he has done with Substance Designer; a product that he has managed for several years.

CHAOS GROUP

V-Ray ray tracing in real-time: from start to finish

This workshop will cover a complete workflow to transfer a V-Ray scene between 3ds Max and Unreal Engine.

Chaos Group CG Specialist Valentin Yovchev will show you how to optimize your materials and textures, export your assets using Datasmith and VRScene, and then import them into Unreal Engine. You will have the chance to see the product’s powerful capabilities, including VFB and Viewport rendering with V-Ray inside Unreal, light baking and post-process effects. 

At the end of the session, Valentin will share some advanced V-Ray for Unreal tips and tricks that will improve your existing workflows. Finally, he will give you a taste of the latest developments from Chaos Group’s labs.

Workshop repeated twice: at 11 am and at 4.30 pm.

VALENTIN YOVCHEV

CG Specialist, Chaos Group

Valentin has over 15 years of experience in the CG industry, including a four-year stint at Gameloft. He’s worked on videogames, VFX and character design in Bulgaria, Romania and Spain, and freelanced for companies around the world. Valentin is an expert on software including 3ds Max, Zbrush and, of course, V-Ray.

Image courtesy of Chaos Group

        

epic games

Blueprints, interaction and realtime ray tracing:
build a material picker for your VR projects

Through this workshop, you’ll learn how to start to work with the Unreal Engine blueprint system and how to improve your VR / First-person Archviz experiences.
The SOA Academy team will guide you, sharing a test project, in a step by step lesson to create a smart material picker you can use to let your clients customize their apartments.

Workshop repeated twice: at 11 am and at 4.30 pm.

ROBERTO DE ROSE

Teacher and Head of R&D at SOA Academy

Roberto’s passion for graphics shaped his education and led him to become a Web Designer and then 3D Artist. In his work experience, he moved on working in the Computer Graphics for Architecture. Together with Gianpiero and Manuela, in 2009 he set up SOA.

Roberto is now working at SOA Academy as a teacher specialized in the use of Adobe Photoshop, which recognized him as a certified expert, Unreal Engine and Substance Designer.

SOFTWARE FOR THE WORKSHOPS

Check you have the latest version of the software used in the workshops.

Chaos Group Corona Renderer 4.0

Chaos Group V-Ray 

Epic Games Unreal Engine

Few days before the event, you’ll get access to some files to download, which will be used during the workshops.
Make sure you get them!

ADX WORKSHOP SCHEDULE

Time

Room A

Room B

Room C

08.30 – 10.30

Axyz – part 1

Quixel

Substance

10.30 – 11.00

Coffee Break

11.00 – 13.00

Epic Games

Corona

Chaos Group

13.00 – 14.00

Lunch time
kindly offered by the sponsors

14.00 – 16.00

Axyz – part 2

Quixel

Substance

16.00 – 16.30

Coffee Break

16.30 – 18.30

Epic Games

Corona

Chaos Group

WORKSHOPS’ TICKETS

The workshops will take place at the Double Tree by Hilton – Venice North.

Choose the workshops you’d like to attend on October 3rd and book your seat.
Pay attention not to have overlapping times.

YOUR ACCOMMODATION

Double Tree by Hilton Venice North ****

The AcademyDays#10 will be hosted in the conference hall at the DoubleTree by Hilton Hotel in Mogliano Veneto, which is situated 15 minutes from Venice – Mestre.

Prices
Single room – € 104.50/day w/Breakfast
Double room – € 121.00/day w/Breakfast

Floris Hotel

Prices
1-night booking – 5% discount
2-night booking – 10% discount
3-night booking – 15% discount

Villa Stucky

Prices
Single room – € 80.00/day
For any additional person in the room – € 25.00/day

Hotel Duca D’Aosta

Prices
Single room – between € 65.00 and € 75.00/day
Double room – € 85.00/day

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