Unreal Engine
for ArchViz

After more than 3 years of research and work with the well-known Epic Games’ Unreal Engine, SOA Academy is pleased to announce this brand-new Masterclass focused on the making of top level visual quality contents and a complete VR experience. Be ready for two weeks of invaluable lessons and exercises and go back with a client-ready realtime game.

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NEW YORK LOFT - UE4

The correct
workflow

LIGHTING

Learn the most important thing once and for all  Discover with us what the do’s (and don’t) in the work pipeline to get always flawless results. With a closed look on optimization.

The first UE4 Handbook

CONTENTS

There are a lot of topics to cover during these two weeks so you may need an extra help. The SOA UE4 Handbook is the solution with more than 150 pages of contents to better follow the lessons.

More than
100 Gb of contents

MATERIALS

We’ll share with you 4 different buildings, more than 7 projects and hundreds of assets like 3D models of furniture, rigged vegetation and textures. The only thing you need to bring is a big enough hard-disk!

Build a VR
project.

PROJECT

Every lesson will unfold a piece of the final project.
You can easily apply the process to your commercial works after the course. You can also check your results with our VR setup.

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SAN FRANCISCO LOFT - UE4

What you're
going to learn.

LIST OF CONTENTS

How to start
with Unreal Engine

SETUP

It doesn’t matter if you’re a rookie or an advanced user, in this technical part of the course you’ll understand how the render engine works, the best practices and how to setup your projects.

3dsMax
to Unreal Engine 4

EXPORT

The only way to get the best quality in Unreal Engine is to make right your building models and your unwrap. You’ll learn a solid workflow to bring the architecture from 3dsMax (or your favourite 3d software) in UE4 flawlessly.

Lighting
setup

LIGHTING

Light is the key for realism. In this workshop you’ll learn how to setup a static/stationary lighting system to achieve a photorealistic result and how to create a multiple lighting scenario manageable via Blueprints.

Build your
Master shaders

SHADERS
In Unreal Engine you have to build your own base materials and re-use them over and over. Learn how to make your Master materials according to your needs and how to optimize them for better performances.

Start with
Substance Designer

MATERIALS

With Substance Designer you can generate smart shaders and an endless amount of tileable textures ready to work with your master materials. As a bonus you’ll get 2 free months of subscription to the Substance suite!

Create your
own assets

ASSETS

Modelling, unwrapping and shading in the right way is crucial to make top-notch quality furniture that could look realistic and easy to change from a project to another.

Large-scale
Environments

LANDSCAPE

This lesson about landscaping will give you the tools to make 3D wind-rigged plants and trees with custom realistic shaders, large scale environments with photogrammetry-based materials and a dynamic lighting system via Blueprint.

Cameras,
Animations & FX

ANIMATION

Once the scene is ready, you’re going to learn how to animate cameras, produce videos with Sequencer and make some real-time post-production. Get your mp4 file ready to be uploaded on Youtube!

Blueprints 1 / 2 :
VR Setup & Interactions

BLUEPRINTS

Finalize your scene with the VR setup and the creation of many interactions with objects and lights. We’ll share with you our San Francisco Loft scene completed with a shader-selector blueprint and environment sounds.

Blueprints 2 / 2 :
Menus & Saving System

BLUEPRINTS

Learn how to create menu widgets to design settings’ menus or loading screens. Understand the importance of the Saving system and use it to record your client choices during gameplay and bring your VR demo to another level!

From theory
to practice.

ONE-WEEK WORKSHOP

A week entirely dedicated to the creation of your images followed by SOA Academy’s tutors. It is the moment in which the know-how acquired in the previous days is put together to give space to your creativity and create your own artwork. It’s a very important step because it will place you in front of real production problems that every professional has to deal with (and solve) every day. More than a workshop, it’s a window on your next job.

DRAG & SCROLL HORIZONTALLY TO VIEW MORE

Assets

LIST OF CONTENT

Below you can find some of projects of the Unreal Engine for Archviz In-class Masterclass.

New project!

AVAILABLE FEB. 1ST, 2020

New York Loft

AVAILABLE IN-CLASS

SanFrancisco Loft

AVAILABLE IN-CLASS
  • NEW !
    Online
  • IN-CLASS
NEW !
Online
IN-CLASS
EUR. 980EUR. 784,00 + VAT
EUR.1850EUR.1496,00 + VAT
Live lessons with teachers5 Webinars (~15 Hours)10 In-class lessons (~80 Hours)
Projects shared33
On-demand Videos
3D Models / Textures
Substance Designer module
Extra lesson about Substance Designer, to create custom smart materials
Gaea module
Extra lesson about Lanscape creation with Gaea
In-deep Technical module
Extra lessons about optimization and rendering techniques
In-deep Blueprint module
Extra lessons about complex Blueprints
SOA UE4 Certificates

Event contents

Expand All

Unreal Engine
for ArchViz

€1850 + 22% VAT

Book Event

From February 15 to 26, 2021

IN-CLASS

Available Tickets: 10
The From February 15 to 26, 2021 ticket is sold out. You can try another ticket or another date.
Not Enrolled
€1850 + 22% VAT

Event includes

  • 11 Chapters
  • 113 Lessons