Work of the week
It's a pleasure to share with all of you a great news: our former student..
Daniel Szalapski, who attended our Lighting Workshop with Peter Guthrie and the V-Ray class, presents..
The Masterclass #44, which has just finished here at SOA Academy, was the first of..
Phil Ryan from the Masterclass#25 presents his "Alpine House" as the Work of this Week...
Diego Preghenella from the Masterclass #20 made "Heights" as part of the "One Rendering Challenge"..
Natural lighting just got ten times better in the latest Unreal Engine 4.24 update...
The new release of Corona features an improved displacement method, called 2.5D Displacement. Let's find..
A short tutorial on how to create a customized scatterer in Unreal Engine 4 with..
In the latest Corona release we can finally activate the caustics to render even more..
And Roberto's back with the tutorial on the second part of Endless Materials with Unreal..
How to avoid texture repetition with endless materials in Unreal Engine...
How to avoid texture repetition with endless materials in Substance Designer...
In this tutorial we'll see together how to create the fog as volumetric effect with..
In this second part of the tutorial, we’ll see how to find a solution to..
The Unreal Engine world differs a lot from what we’re used to in 3D Studio..
We present a short tutorial on the Morocco Oval Lounge Chair. Few minutes and some..
SOA presents the Making of Prairie House.
Read and discover how the SOA team worked on..