Five days with Peter Guthrie, the well-known Artist for his HDRI skies. Only five days to learn how to master lighting.

Peter Guthrie, who is a founder of The Boundary studio in London and an international artist who has collaborated with the most important architects such as Renzo Piano Building Workshop, Tadao Ando, Tom Phifer & Partners and many others, has chosen the SOA Academy as the location to teach his Lighting Masterclass. The course, which is addressed to professionals who have a good knowledge of 3dsMax and V-Ray, will cover all techniques to correctly light different scenes. The course will be focused around taking an existing scene or scenes and reworking them with lighting and atmosphere being the main topics under discussion.

Creating atmosphere through lighting and environmental effects, we will look at how starting with a common scene & assets, students can create a unique set of images with their own style & mood. Throughout the course the emphasis will be on being creative and using whatever tools are necessary to achieve the final product rather than teaching usage of specific techniques. The programme is designed to be an approximation of the workflow employed in Peter’s work. Students should already be comfortable with 3d studio max, vray/corona and itoosoft forest pro to get the most out of this course.

Peter Guthrie’s Lighting Workshop


Course: Peter Guthrie’s Lighting Workshop.
Software: Autodesk 3dsMax, Chaos Group V-Ray, Corona Renderer.
Requirements: Good knowledge of Autodesk 3DSMAX and Chaos Group V-Ray.

Seats available: 12 seats.
Course duration: 40 hours.
Price: € 1,950 + 22% VAT (+ € 50,00 as administration fee).

Peter Guthrie’s Lighting Workshop



DAY #1 & #2


Students will be introduced to the scene file, guided in how it has been set up and will learn about different ways of organising large amounts of 3d information in order to work efficiently.


DAY #3


We will look at different lighting techniques in vray/corona (HDR & sun/sky, hybrid) and learn how and when to use them. Students will then be encouraged to test different ideas, lighting and really get familiar with the project. There will be scope for changing materials, landscaping etc once an artistic direction has been developed. If suitable for the project, we can try things like environment fog, playing with colour balance and other ways of introducing atmosphere.


DAY #4


Only once a mood as been established, and students have become familiar with the project, will we investigate camera angles. We will discuss potential views, look at why some compositions work and some don’t and look to architectural photography for inspiration.


DAY #5


Time to render! We will pick a couple of views, look into the best way of rendering them out and use whatever tools necessary to enhance the raw renders.

Peter Guthrie’s Lighting Workshop


Peter Guthrie’s Lighting Workshop


We give space to theory, great attention to practice. In all SoA Academy classes, we first want to teach the proper workflow to follow and then give space to practical exercises and real case studies, which will be available thanks to the teachers’ long experience in the field. Our aim is to shape artists who can better express their abilities in the working world. We’re not only talking about knowing the software from a technical point of view, but also stimulating your creativity, making you aware of your artistic personality, broadening your imagination and moving beyond your abilities.

To start your booking to our courses, click on the button here, choose a date on the calendar and proceed.
We suggest you to register and fill the form. In this way, you can manage your booking in your personal area on the website.