Unreal Engine Masterclass

Join us in the most complete Archviz
Masterclass about Unreal Engine.

After more than 3 years of research and work with the well-known Epic Games’ Unreal Engine, SOA Academy is pleased to announce this brand-new Masterclass focused on the making of top level visual quality contents and a complete VR experience. Be ready for two weeks of invaluable lessons and exercises and go back with a client-ready realtime game.

Learn the most important thing.
A correct workflow.

Discover with us what the do’s (and don’t) in the work pipeline to get always flawless results. With a closed look on optimization.

Learn the most important thing.
A correct workflow.

Discover with us what the do’s (and don’t) in the work pipeline to get always flawless results. With a closed look on optimization.

Schedule

Week #1

Unreal Engine Masterclass

How to start with Unreal Engine

It doesn’t matter if you’re a rookie or an advanced user, in this technical part of the course you’ll understand how the render engine works, the best practices and how to setup your projects.

Unreal Engine Masterclass

3DsMax to UE4

The only way to get the best quality in Unreal Engine is to make right your building models and your unwrap. You’ll learn a solid workflow to bring the architecture from 3DsMax (or your favourite 3d software) in UE4 flawlessly.

Build
your own
VR demo.
Client-ready.

Every lesson will unfold a piece of the final project.
You can easily apply the process to your commercial works after the course.
You can also check your results with our VR setup.

Unreal Engine Masterclass

The Lighting method

Light is the key for realism. In this workshop you’ll learn how to setup a static/stationary lighting system to achieve a photorealistic result and how to create a multiple lighting scenario manageable via Blueprints.

Unreal Engine Masterclass

Setup Master shaders

In Unreal Engine you have to build your own base materials and re-use them over and over. Learn how to make your Master materials according to your needs and how to optimize them for better performances.

Unreal Engine Masterclass

Learn Substance Designer

With Substance Designer you can generate smart shaders and an endless amount of tileable textures ready to work with your master materials. As a bonus you’ll get 2 free months of subscription to the Substance suite!

Next Course

(ENG) Unreal Engine for ArchViz #11
Oct 14, 2019 - Oct 25, 2019
Seats left: 5

ENROLL NOW

Next Course

(ENG) Unreal Engine for ArchViz #11
Oct 14, 2019 - Oct 25, 2019
Seats left: 5

ENROLL NOW!

The first
Unreal Engine
Handbook.

There are a lot of topics to cover during these two weeks so you may need an extra help. The SOA UE4 Handbook is the solution with more than 150 pages of contents to better follow the lessons.

The first
Unreal Engine
Handbook.

There are a lot of topics to cover during these two weeks so you may need an extra help. The SOA UE4 Handbook is the solution with more than 150 pages of contents to better follow the lessons.

Schedule

Week #2

Unreal Engine Masterclass

Create your own assets

Modelling, unwrapping and shading in the right way is crucial to make top-notch quality furniture that could look realistic and easy to change from a project to another.

Unreal Engine Masterclass

Build large scale Environments

This lesson about Landscaping will give you the tools to make 3D wind-rigged plants and trees with custom realistic shaders, large scale Environments with photogrammetry-based materials and a Dynamic lighting system via Blueprint.

Unreal Engine Masterclass

Build large scale Environments

This lesson about Landscaping will give you the tools to make 3D wind-rigged plants and trees with custom realistic shaders, large scale Environments with photogrammetry-based materials and a Dynamic lighting system via Blueprint.

More than
100 Gigabytes
of contents
to play with.

We’ll share with you 4 different buildings, more than 7 projects and hundreds of assets like 3D models of furniture, rigged vegetation and textures.
The only thing you need to bring is a big enough hard-disk!

Unreal Engine Masterclass

Cameras, Animations & FX

Once the scene is ready, you’re going to learn how to animate cameras, produce videos with Sequencer and make some real-time post-production. Get your mp4 file ready to be uploaded on Youtube!

Unreal Engine Masterclass

Cameras, Animations & FX!

Once the scene is ready, you’re going to learn how to animate cameras, produce videos with Sequencer and make some real-time post-production. Get your mp4 file ready to be uploaded on Youtube!

Unreal Engine Masterclass

Blueprints 1 / 2 : VR Setup & Interactions

Finalize your scene with the VR setup and the creation of many interactions with objects and lights. We’ll share with you our San Francisco Loft scene completed with a shader-selector blueprint and environment sounds.

Unreal Engine Masterclass

Blueprints 2 / 2 : Menus & Saving Sytem

Learn how to create menu widgets to design settings’ menus or loading screens. Understand the importance of the Saving system and use it to record your client choices during gameplay and bring your VR demo to another level!

Unreal Engine Masterclass

Schedule

DAY #1

 UE4 Tech introduction

  • Introduction to the course
  • Introduction to the project (images, video, VR)
  • Introduction to Real-Time renders, differences from traditional renders.
  • Diagnostic tools to optimize the performances

Project setup

  • Introduction to Unreal Engine
  • Project creation
  • Interface and navigation
  • Project folder organization and asset management
  • Starting settings (gamemode, pawn and inputs)

DAY #2

3DSMax for UE4

  • General modelling rules
  • Modularity and repetition of elements
  • UVW, Unwrap, Materials ID
  • Tips to clean and manage an already used model
  • UE4 plugins
  • General rules to export

Import in UE4

  • Rules to import
  • Management and editing of imported assets
  • Collisions
  • Scene organization

DAY #3

Lighting in UE4

  • General rules for lighting
  • Light types
  • Natural lighting
  • Artificial lighting
  • Multiple static lightings
  • Plugins
  • SOA Lighting workflow for UE4

Lighting Workshop

Students will make the lighting for the final project we’re going to use during the whole Masterclass.

DAY #4

Master materials

  • Introduction to PBR
  • General rules for creating materials in UE4
  • Type of materials in UE4
  • Creation of a UV Master material.
  • Creation of a World Align Master material.

Shading Workshop Part #1

Students will create the shaders for the final project.

DAY #5

Additional Materials

  • Translucent / Transparent materials
  • Parallax Occlusion materials
  • Vertex paint materials
  • Decals

Substance Designer for UE4

  • How to setup properly Substance Designer
  • SOA Substance Designer workflow (updated 2019)
  • Creation of basic materials
  • Importing and live adjustment of materials in UE4

DAY #6

Furniture Materials

  • Fixing furniture 3d models
  • Unwrap & Export
  • Making LODs
  • Custom Master materials for furniture

Shading Workshop Part #2

Students will create the shaders for the final project.

DAY #7

Cameras, Animation and Fx

  • Sequencer Editor interface
  • Cinematic setup
  • Cine Camera settings
  • Post process volume
  • Camera rig rail for advanced movements
  • Render movie settings

Students will create videos of the final project.

Speedtree

  • Tree creation
  • Tree custom Master material
  • Wind setup

DAY #8

Environment

  • How to create a Landscape
  • Landscape Master material
  • Using megascans materials
  • Avoiding texture repetition
  • Painting foliage on ground
  • Vegetation automatic spawning
  • Dirt, snow, wet fx on rocks
  • Dinamic Lighting setup for large environments

DAY #9 / #10

VR – Interaction

  • Introduction to Blueprints
  • Interaction via triggers

VR – Project setup

  • Menu creation
  • Widget blueprints
  • Pawn setup
  • VR console command setup

Creating a Saving system

Cooking the project

Students will finalize the project, client ready and playable using a VR headset.

Speedtree & Megascans

One of the biggest issues in real-time render engine is vegetation quality. Learn how to mix the power of Speedtree procedural trees with the photoscanned PBR textures of Quixel Megascans to generate wind-rigged plants!

Next Courses

(ENG) Unreal Engine for ArchViz #11
Oct 14, 2019 - Oct 25, 2019
Seats left: 5

ENROLL NOW!

Next Courses

(ENG) Unreal Engine for ArchViz #11
Oct 14, 2019 - Oct 25, 2019
Seats left: 5

ENROLL NOW!

Course Details

Course Title

Masterclass in UnrealEngine 4. (Current Version 4.22)

Software used

Autodesk 3dsMax / Unreal Engine 4 / Adobe Photoshop / Substance Designer / Quixel Megascans / Speedtree

Requirements

Base knowledge of Autodesk 3dsMax (or another 3D software), base knowledge of Adobe Photoshop.

Available seats

12 seats.

Course Length

~ 80 hours.

Bonus contents

  • Unreal Engine Handbook by SOA
  • 2 Free months of Substance Suite
  • 4 Full Architectural projects (~90 Gb)
  • 7 Lesson projects (~20 Gb)
  • Assets UE4-ready (Furniture, Megascans Vegetation, and Textures…) (~5 Gb)
  • Customized SOA Academy T-shirt / Notebook / Pen

Certification

Official SOA UE4 Masterclass Certification

Price

€ 1.850 + 22% VAT (+ € 50,00 admin fee).

Testimonials

I spent two weeks at the SOA for the Unreal Engine #5 Masterclass, and was very satisfied with the level of teaching offered by the Academy. It was overall an extremely productive experience for me: the workshops were highly informative and the tutors very helpful. They offered thorough investigation of the content, and were open to respond to various questions and topics. Would definitely recommend!!

Spyros / Unreal Engine Masterclass #5

Hey. Student from Unreal for Archviz Masterclass #3 here. If you want to get your hands on a hot topic of architectural visualization in VR, create your own game-like interior walkthrough, and have fun in general – jump into SOA. I totally enjoyed the time during the course, met a handful of new friends and learned interesting nuances about the UE4 production pipeline that Roberto and the team shared with us. Cheers!

Taras O. / Unreal Engine Masterclass #3

Learning a new software is always intimidating, especially when it is a brand new kind of workflow. After realizing I needed something more than online tutorials it was a no brainier to return to State of Art Academy. Not only did Roberto and his team educate me on the basics but they gave me a great foundation to build off of. It’s a hard course, don’t get me wrong, but you leave there with a revived passion to learn. And isn’t that what it is all about?

Greg R. / Unreal Engine Masterclass #3

UE4 is quite a steep learning curve  to learn especially on your own.  Hands down, the best decision to avoid months & perhaps years of mistake is to learn from the SOA masters! Getting the right actions & things to avoid is really essential in UE4 archviz pipeline as well, from preparing the models, lightmaps, texturing materials in substance, and so forth . You get to learn substance designer, quixels, and speedtree as well to enhance your UE4 archviz production!

Fairuz H. / Unreal Engine Masterclass #2
Courses

FAQ

Here are some questions related to our courses and facilities that SoA Academy students frequently ask. If you can’t find an answer to your doubts, send us an email and we’ll give you a reply soon. There are no silly questions but only clever answers.
NOVICE
Novice courses are for artists who are moving the first steps in the Architectural Visualisation field and need the basic knowledge to start from scratch. If you want to start learning without losing further time, these are the courses for you.
ADVANCED
The Advanced Courses are for artists who have some kind of experience in the 3D world and they want to improve their productivity and skills on specific areas. If you want to reach the top in a short time, these are the courses for you.
WORKSHOP
The workshop are advanced courses meant for artists who have experience and want to prove themselves through a set of practical exercises. Space to practice with the advise of the teachers.
MASTERCLASSES
Masterclasses are the most complete courses at Academy and are meant for artists who want to learn an efficient workflow to create images and architectural videos. From 10 to 100 in few weeks.

COURSES

How can I know which is the course that most suits me?
The choice of the course depends on you, your skills, your interest and the time you have at your disposal. For example, if you don’t have much time and want to develop specific topics, look at our Advanced courses (the ArchViz is the best if you want to improve lighting and rendering, the Post-production is the best choice if you want to work with photoshop). Anyway, we remind you that the Masterclass is the most complete course we offer because it covers important topics in the Architectural Visualization.
I’ve chosen the best course for me, what do I have to do now? How can I apply?
Go to the “calendar” page in our website, click on the course you want to apply and fill the form. As soon as we receive your request, we’ll send you an email with the instructions for the payment and the contract to complete your registration. Once you’ve made the payment, send us a receipt of the bank transfer and the contract signed. This is the only way to book a seat.
How long does the Masterclass last? What is the timetable?
The Masterclasses last some weeks (2 or 4) from Monday to Friday with the following timetable: from 9 am to 1 pm / from 2 pm to 6 pm.
How long do the Advanced courses last? What is the timetable?
The Advance courses last 5 days from Monday to Friday with the following timetable: from 9 am to 1 pm / from 2 pm to 6 pm.
In your website I see that all the Masterclasses are fully booked, do you have a waiting list? How can I subscribe it?
Yes, we do have a waiting list for each course. If you want to be added in a waiting list, send us an email. Attention: the name listing doesn’t grant a seat in the course.
Where do the courses take place?
All courses take place in our Academy in Via Monte Popera 4/6 in San Donà di Piave (a city close to Venice – Italy).
Do you offer any online courses?
No, we don’t. The Academy team likes being in contact with the students to instantly solve any kind of problem that might arise. We also think that a face-to-face course is the best way to establish a good relationship with the guys who, in the end, become part of the Academy family. This is the reason why, we don’t have any online courses.
What time are classes?
Classes are from Monday to Friday, from 9 am to 1pm and from 2 pm to 6 pm.
What is the language of the courses?
Some courses are in English and some in Italian. Next to each course listed in the “calendar” webpage, you’ll find the abbreviations ITA or ENG to specify the language used in that course.
How deeply do I need to know English? Do I need Italian?
The English level used doesn’t require a deep knowledge of the language. The software interfaces are in English and the terms are strictly related to the Architectural Visualization field. Although the teachers are Italian, you don’t need to know Italian to attend a course (unless it is an Italian one).
After the courses, do you organize any internships?
No, we don’t. Anyway, we are often asked by Italian and worldwide Companies for talented Artists to insert in their Studios. We always pass these offers on to our (ex) students and if they’re interested, they can contact the Studios directly.
Can a course be cancelled?
Yes, it can. If we don’t reach the minimum number of registrations necessary to make the course start (4/5 people), the course might be cancelled. The people who have already registered will be contacted and they will be able to choose among other options.
How much do the courses cost?
Please, look at the “course” page in our website to get the costs (link alla pagina corsi). VAT is not included in the prices listed (+ 22%).
After the classes and in the weekends will we have homework?
No, you’ll have the time during the classes to exercise, so you won’t have any homework after the classes or in the weekends.
What do I need to take for the course?
Academy will provide all the materials necessary to attend the courses: notepad, pencil, pen, workstation with the relevant softwares, graphic tablet, keyboard and mouse. We suggest you to take a hard disk with you to save the files you’ve been working on in the course.
Do I need my laptop?
No, you don’t. During the course, you’ll use our workstations. Anyway, if you want to exercise in the night hours after class, take it with you!