Unreal Engine 4
for ArchViz

The Masterclass on Unreal Engine is meant to give you a thorough knowledge on all software and methods needed to complete projects with Unreal Engine 4.

The Real Time Architectural Visualization is the most immersive but also the most difficult to create. The asset optimization is the heart of a correct workflow and makes the difference in terms of fluency.

The course will give you information to understand how to manage the 3D modelling based on the scene use, by having a small number of polygons and keeping in consideration the final visual quality.

To achieve a high level of photorealism, the creation of materials is a crucial point. This is the reason why we added two additional modules on Substance Designer and Quixel Megascans to the course.

In addition to lightings and materials, the course attendees will be able to work on the vegetation and on the modelling of complex views for the project.

Unreal Engine 4 for ArchViz

COURSE INFORMATION

Course: UnrealEngine 4 Masterclass.
Software: Autodesk 3dsMax, Unreal Engine 4, Adobe Photoshop, Substance Designer, Quixel Megascans.
Requirements:  Basic knowledge of Autodesk 3dsMax, basic knowledge of Adobe Photoshop.

Seats available: 12 seats.
Course duration: 80 hours.
Price: € 1,850 + 22% VAT (+ € 50,00 as administration fee).

To start your booking to our courses, click on the button here, choose a date on the calendar and proceed.
We suggest you to register and fill the form. In this way, you can manage your booking in your personal area on the website.

I spent two weeks at the SOA for the Unreal Engine #5 Masterclass, and was very satisfied with the level of teaching offered by the Academy. It was overall an extremely productive experience for me: the workshops were highly informative and the tutors very helpful. They offered thorough investigation of the content, and were open to respond to various questions and topics. Would definitely recommend!!

SpyrosUnreal Engine #5

Unreal Engine 4 for ArchViz

CONTENTS

Unreal Engine 4 for ArchViz

QUALITY AND OPTIMIZATION

To get an easy navigation experience, an important role is played by the file optimization, the materials and the light settings. Unreal Engine 4 includes many tools to help the artists in this way; in particular, we’ll see how to use them properly and how to get the best visual results without changing the performance.

Unreal Engine 4 for ArchViz

VR READY

Virtual reality is probably the ArchViz future in which you’ll be able to visit firsthand the project that you’re working on. This experience is something that you’ll have since your first days of course thanks to the HTC Vive technology. Open the door, go in and explore the house as if you were actually there. The educational offer is meant to give you all information needed to create this interactivity thanks to the Blueprints.

Unreal Engine 4 for ArchViz

SMART MATERIALS

If you’re used to create materials with CPU rendering engines, Unreal Engine 4 will amaze you with its ease of use and multifunctional shadings. You’ll learn the workflow to blend Substance Designer procedural materials and Quixel Megascans photorealistic materials. The result will be smart shaders easily adjustable in real-time.

UnrealEngine 4 for ArchViz

SCHEDULE (BETA)

The following schedule may change and be improved before the course starts.

Schedule

WEEK #1

DAY 1
  • Introduction to the course
  • Introduction to the project (images, video, VR)
  • Introduction to Real-Time renders, differences from traditional renders.
  • Diagnostic tools to optimize the performances
  • Unreal Engine – Start
  • Introduction to Unreal Engine
  • Project creation
  • Interface and navigation
  • Project folder organization and asset management
  • Starting settings (gamemode, pawn and inputs)
  • 3DStudioMax – Modeling
  • General modelling rules
  • Modularity and repetition of elements
  • UVW, Unwrap, Materials ID
  • Tips to clean and manage an already used model
  • UE4 plugins
  • General rules to export
DAY 2
  • Unreal Engine – Importing
  • Rules to import
  • Management and editing of imported assets
  • Collisions
  • Scene organization
  • Unreal Engine – Lighting
  • General rules for lighting
  • Light types
  • Natural lighting
  • Artificial lighting
  • Multiple static lightings
  • Plugins
DAY 3
  • Unreal Engine – Basic materials
  • Introduction to PBR
  • General rules for creating materials in UE4
  • Type of materials and creation of basic materials
  • Substance Designer 6 – Basic materials
  • Introduction to SD6
  • Creation of basic materials
  • Importing and live adjustment of materials in UE4
DAY 4
  • Substance Designer 6 – Advanced materials
  • Creation and usage of advanced materials in a project
  • Animated materials
  • Vertex Paint
DAY 5
  • Unreal Engine – Workshop
  • Cleaning and exporting furniture
  • LODs
  • Work on the project
  • Point lights

  • Spot Lights

  • Self-illuminated Shaders

  • Correctly exported model

  • Modeling techniques

  • Modeling details

  • Lightmap baking

  • Lightmass calculation

Homeworks

  • Glass, Traslucents and Vertex Painted Shaders

  • Substance Designer 5

  • Realtime results

  • LODs

Schedule

WEEK #2

DAY 6
  • Quixel Megascans – Environment
  • Introduction to Megascans Studio
  • Creation of texture for the environment
  • Importing and adjusting materials in UE4
  • Ground creation, open world tool
  • Use of Megascans assets
  • Creation of customized assets
  • Foliage tool for the asset distribution
DAY 7
  • SpeedTree – Vegetation
  • Introduction to SpeedTree
  • Creation of low-poly vegetation
  • Importing and using it in UE4
DAY 8
  • Unreal Engine – Camere & FX
  • Camere in UE4
  • Effects
  • Particles
  • Decals
DAY 9
  • Unreal Engine – Blueprints
  • Introduction to Blueprints
  • Their interaction within the project
  • VR configuration with HTC Vive
DAY 10
  • Unreal Engine – Finalizing
  • Creation of the interface menus
  • General rules to finalize the project
  • Executable file creation
  • Q&A
  • Bonus lessons

Megascans Studio

  • Camera post-production

  • Realistic reflections

  • Depth of field

  • Fog & Atmospheric FX

Vegetation

  • Interaction with the scene

  • Snowy Environment via Blueprint

Unreal Engine 4 for ArchViz

ADDITIONAL INFORMATION

Unreal Engine 4 for ArchViz

METHODOLOGY

We give space to theory, great attention to practice. In all SoA Academy classes, we first want to teach the proper workflow to follow and then give space to practical exercises and real case studies, which will be available thanks to the teachers’ long experience in the field. Our aim is to shape artists who can better express their abilities in the working world. We’re not only talking about knowing the software from a technical point of view, but also stimulating your creativity, making you aware of your artistic personality, broadening your imagination and moving beyond your abilities.

Unreal Engine 4 for ArchViz

FREE SUBSTANCE
FOR 2 MONTHS

Thanks to our partnership with Allegorithmic, the participants at SOA Masterclass will be able to download and use Substance painter and Substance Designer for free for two months. This will be done simply by sending us their e-mail address during the registration process to the course. A new personal account for each attendee will be created and you’ll be able to start using it also outside the Academy. The access details will be given to the students the first day of course.

Unreal Engine 4 for ArchViz

MEGASCANS ASSETS
INCLUDED IN THE COURSE

Thanks to the partnership with Quixel, the participants at the course will be able to use the assets and software of the Suite 2 in addition to Megascans Studio and Megascans Bridge. All the contents used in the course (shaders and textures) will be then available for download and free use out of the course. We would suggest you to take with you a portable hard disk (minimum 100 GB) to save your files at the end of the Masterclass.

To start your booking to our courses, click on the button here, choose a date on the calendar and proceed.
We suggest you to register and fill the form. In this way, you can manage your booking in your personal area on the website.

Courses

FAQ

Here are some questions related to our courses and facilities that SoA Academy students frequently ask. If you can’t find an answer to your doubts, send us an email and we’ll give you a reply soon. There are no silly questions but only clever answers.

NOVICE

Novice courses are for artists who are moving the first steps in the Architectural Visualisation field and need the basic knowledge to start from scratch. If you want to start learning without losing further time, these are the courses for you. 

ADVANCED

The Advanced Courses are for artists who have some kind of experience in the 3D world and they want to improve their productivity and skills on specific areas. If you want to reach the top in a short time, these are the courses for you.

WORKSHOP

The workshop are advanced courses meant for artists who have experience and want to prove themselves through a set of practical exercises. Space to practice with the advise of the teachers.

MASTERCLASS

Masterclasses are the most complete courses at Academy and are meant for artists who want to learn an efficient workflow to create images and architectural videos. From 10 to 100 in few weeks.

COURSES

How can I know which is the course that most suits me?

The choice of the course depends on you, your skills, your interest and the time you have at your disposal. For example, if you don’t have much time and want to develop specific topics, look at our Advanced courses (the ArchViz is the best if you want to improve lighting and rendering, the Post-production is the best choice if you want to work with photoshop). Anyway, we remind you that the Masterclass is the most complete course we offer because it covers important topics in the Architectural Visualization.

I’ve chosen the best course for me, what do I have to do now? How can I apply?

Go to the “calendar” page in our website, click on the course you want to apply and fill the form. As soon as we receive your request, we’ll send you an email with the instructions for the payment and the contract to complete your registration. Once you’ve made the payment, send us a receipt of the bank transfer and the contract signed. This is the only way to book a seat.

How long does the Masterclass last? What is the timetable?

The Masterclass lasts some weeks (2 or 4) from Monday to Friday with the following timetable: from 9 am to 1 pm / from 2.30 pm to 7 pm.

How long do the Advanced courses last? What is the timetable?

The Advance courses last 5 days from Monday to Friday with the following timetable: from 9 am to 1 pm / from 2.30 pm to 6.30 pm.

In your website I see that all the Masterclasses are fully booked, do you have a waiting list? How can I subscribe it?

Yes, we do have a waiting list for each course. If you want to be added in a waiting list, send us an email. Attention: the name listing doesn’t grant a seat in the course.

Where do the courses take place?

All courses take place in our Academy in Via Monte Popera 4/6 in San Donà di Piave (a city close to Venice – Italy).

Do you have other branches?

No, we don’t.

Do you offer any online courses?

No, we don’t. The Academy team likes being in contact with the students to instantly solve any kind of problem that might arise. We also think that a face-to-face course is the best way to establish a good relationship with the guys who, in the end, become part of the Academy family. This is the reason why, we don’t have any online courses.

What is the language of the courses?

Some courses are in English and some in Italian. Next to each course listed in the “calendar” webpage, you’ll find the abbreviations ITA or ENG to specify the language used in that course.

How deeply do I need to know English? Do I need Italian?

The English level used doesn’t require a deep knowledge of the language. The software interfaces are in English and the terms are strictly related to the Architectural Visualization field. Although the teachers are Italian, you don’t need to know Italian to attend a course (unless it is an Italian one).

After the courses, do you organize any internships?

No, we don’t. Anyway, we are often asked by Italian and worldwide Companies for talented Artists to insert in their Studios. We always pass these offers on to our (ex) students and if they’re interested, they can contact the Studios directly.

Can a course be cancelled?

Yes, it can. If we don’t reach the minimum number of registrations necessary to make the course start (4/5 people), the course might be cancelled. The people who have already registered will be contacted and they will be able to choose among other options.

How much do the courses cost?

Please, look at the “course” page in our website to get the costs (link alla pagina corsi). VAT is not included in the prices listed (+ 22%).

After the classes and in the weekends will we have homework?

No, you’ll have the time during the classes to exercise, so you won’t have any homework after the classes or in the weekends.

What do I need to take for the course?

Academy will provide all the materials necessary to attend the courses: notepad, pencil, pen, workstation with the relevant softwares, graphic tablet, keyboard and mouse. We suggest you to take a hard disk with you to save the files you’ve been working on in the course.

Do I need my laptop?

No, you don’t. During the course, you’ll use our workstations. Anyway, if you want to exercise in the night hours after class, take it with you!