This is the final animation and some still images from a personal project I have created some months ago in Unreal Engine.
The Architectural composition of the house has been drafted from scratch in order to examine how the design process could be combined with the interactive experience and tools in Unreal Engine. My aspiration is to integrate a cinematic dimension in the animations I create for Architecture. This video is the first sample in this direction. It is also a first attempt to use raytracing technology in realtime applications.
I completed the animation, working together with Maria Vardaki for the Post Production. Part of this final editing is from the WIP video that was made in collaboration with Gabriella Gerolemou.