In this second part of the tutorial, we’ll see how to find a solution to the problem analyzed in the first part so that we can improve the performances in the game in Unreal Engine.
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The Unreal Engine world differs a lot from what we’re used to in 3D Studio Max. Let's see how to analyze Unreal performances to optimize them for a shorter calculation time.
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We’re glad to introduce the interview with Alessandro Consonni, a SOA student from the Masterclass#14 and the Lighting Workshop with Peter Guthrie #01.
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