January 12, 2017
The new year is bringing many novelties: let’s see the new version 3.5 of V-Ray for 3dsMax which is coming soon.

The new year has just started and we have already heard of some really good news in our Industry.

We’re really glad to hear about the Academy Award won by Vladimir Koylazov from ChaosGroup given by the Academy of motion and picture arts and sciences for his original concept, design and implementation of V-Ray. An important acknowledgement for ChaosGroup and a guarantee for all of us who have been following the software development since its beginning.
Now, we are eagerly waiting for the second beta release of the V-Ray 3.5 version (released in these days) and the definite release scheduled for the end of January. We’re sure that our expectations won’t be once again disappointed. Let’s see in details what changes the new version will bring.

Among the most waited novelties announced regarding the 3.5 for V-Ray for 3dsMax are those related to the Virtual reality world, which in the last years have strongly reached our Studios and houses. With the V-RayRT GPU we’ll immerse ourselves in the live VR renderings directly with Oculus Rift and HTC Vive. If you still haven’t met this new technology, now it’s time to step into it. The new version will also bring the IPR to use V-Ray in an interactive rendering node by showing the changes in the scene in the frame buffer in real time.

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Another change largely awaited by all Artists is the possibility to stop our renderings to start them later. You’ll be even able to shut your computer down and restart your render some months later (who never wanted to do it? Finally no more worries on crashed renders with the resumable rendering).

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We’ll also be able to set individual bit-depths per render element getting precision control and to import and render materials created with NVIDIA’s Material Definition Language. In addition, we will be also able to use the alSurface material by Anders Langlands, known thanks to the efficient and realistic sub surface scattering.

Finally, thanks to new algorithms, we’ll have adaptive lights which will speed up our rendering times saving time (up to 3 times faster) and thus money.

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So, as you have read, the novelties are many and here at SOA Academy, we’re ready to look at them together with you. We would like to remind you that the first available course to test the 3.5 is the Chaos Group V-Ray for ArchViz from February 27 to March 03, 2017. We suggest you to book your seat and get ready to step in the V-Ray changes. We’re ready, are you?

Source page: Chaos Group webpage and YouTube channel.

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